﻿namespace = heresy

##################################
# Heresy Outbreak (Non-Eastern) #
# by Sean Hughes				 #
# 0001 - 0004					#
##################################

scripted_trigger nearby_county_of_faith = {
	any_in_list = {
		list = neaby_same_religion_counties
		faith = prev
	}
}

scripted_trigger no_heretical_hof_faith_trigger = { #Head of Faith shouldn't convert.
	OR = {
		NOT = {
			exists = root.religious_head
		}
		AND = {
			exists = root.religious_head
			NOT = { this = root.religious_head }
		}
	}
}

scripted_trigger is_valid_heresiarch = {
	faith = root
	OR = {
		highest_held_title_tier = tier_duchy
		highest_held_title_tier = tier_county
	}
	is_imprisoned = no
	is_capable_adult_ai = yes
	is_landed = yes
	exists = capital_county
	NOT = { has_trait = heresiarch }
	no_heretical_hof_faith_trigger = yes
	recently_converted_faith_trigger = no # As amusing as it may be, rulers shouldn't 'flip-flop' between Faiths, so we need to enforce a cooldown on heresy conversions.
}

heresy.0001 = {
	hidden = yes
	scope = faith

	trigger = {
		OR = {
			NOT = { has_doctrine = eastern_hostility_doctrine }
			has_doctrine = heresy_hostility_doctrine #Zoroastrians also get heresies, despite being Eastern.
		}
		#Game rules
		OR = {
			has_game_rule = default_heresy_spawn
			AND = {
				has_game_rule = limited_heresy_spawn
				fervor < 30
			}
		}
	}

	immediate = {
		#Look for a valid Duke of this Faith to be our heresiarch.
		random_ruler = {
			#Prefer Dukes with only 1 or 2 Duchies.
			limit = {
				is_valid_heresiarch = yes
				highest_held_title_tier = 3
				any_held_title = {
					tier = tier_duchy
					count < 3 #Limit the influence of Mega-Dukes
				}
			}
			#Then accept any valid Duke.
			alternative_limit = {
				is_valid_heresiarch = yes
				highest_held_title_tier = 3
			}
			#If no Dukes exist, accept a Count.
			alternative_limit = {
				is_valid_heresiarch = yes		
			}

			weight = {
				base = 100

				modifier = {
					add = 100
					is_powerful_vassal = yes
				}
				modifier = {
					add = 75
					is_independent_ruler = yes
				}
				modifier = {
					add = 50
					is_a_faction_member = yes
				}

				modifier = {
					factor = 10
					has_game_rule = strict_regional_heresy
					trigger_if = {
						limit = {
							faith = faith:catholic
						}
						capital_county = {
							title_province = {
								OR = {
									geographical_region = world_europe_west_britannia # Lollard
									geographical_region = world_europe_west_francia # Cathar
									geographical_region = world_europe_south_italy # Walddensian
								}
							}
						}
					}
					trigger_if = {
						limit = {
							faith = faith:orthodox
						}
						capital_county = {
							title_province = {
								OR = {
									geographical_region = world_asia_minor # Paulician
									geographical_region = custom_k_thessalonika # Iconoclast
									geographical_region = world_europe_south_east # Bogomils
								}
							}
						}
					}
				}
			}

			save_scope_as = heretic_ruler
			primary_title = {
				save_scope_as = heretic_title
			}
			capital_county = {
				save_scope_as = heretic_capital
			}
		}


		#Once we have a heresiarch, look for a valid heretical faith to them to convert to.
		if = {
			limit = {
				exists = scope:heretic_ruler
			}

			#Save a list of provinces in our religion group (we will be reusing this a lot for distance checks).
			every_province = {
				limit = {
					is_county_capital = yes
					faith.religion = root.religion
					squared_distance = {
						target = scope:heretic_capital
						value < squared_distance_medium
					}
				}
				add_to_list = neaby_same_religion_counties
			}

			# Compile a list of possible heresies to convert to.
			religion = {
				every_faith = {
					add_to_list = potential_heresies
				}
				if = {
					# Abrahamics also get bonus dualistic heresies
					limit = {
						is_in_family = rf_abrahamic
					}
					if = {
						limit = {
							this = religion:christianity_religion
						}
						faith:mandeaism = {
							add_to_list = potential_heresies
						}
						faith:priscillianism = {
							add_to_list = potential_heresies
						}
						faith:cainitism = {
							add_to_list = potential_heresies
						}
						# Already extant Christians can't retroactively become jewish converts to Christianity.
						faith:conversos = {
							remove_from_list = potential_heresies
						}

					}
					else_if = {
						limit = {
							this = religion:islam_religion
						}
						faith:manichean = {
							add_to_list = potential_heresies
						}
						faith:sabianism = {
							add_to_list = potential_heresies
						}
						faith:valentinianism = {
							add_to_list = potential_heresies
						}
					}
					else_if = {
						limit = {
							this = religion:judaism_religion
						}
						faith:sethianism = {
							add_to_list = potential_heresies
						}
					}
				}
			}

			#We want to pick certain faiths to be our heresy over others, assuming they are valid.
			random_in_list = {
				list = potential_heresies

				#Priority 1: Any nearby player-created faith.
				limit = {
					has_variable = player_created_faith
					num_county_followers > 0
					is_valid_heresy = {
						ORIGIN_FAITH = root
						HERETICAL_FAITH = this
					}
					nearby_county_of_faith = yes
				}
				# Priority 2: Any nearby 'preferred heresy' faith.
				alternative_limit = {
					num_county_followers > 0
					is_preferred_heresy = {
						ORIGIN_FAITH = root
						HERETICAL_FAITH = this
					}
					nearby_county_of_faith = yes
				}
				# Priority 2.5: For the 'strict' game rule, only use preferred heresies.
				alternative_limit = {
					has_game_rule = strict_regional_heresy
					is_preferred_heresy = {
						ORIGIN_FAITH = root
						HERETICAL_FAITH = this
					}
				}
				# Priority 3: Any valid faith.
				alternative_limit = {
					is_valid_heresy = {
						ORIGIN_FAITH = root
						HERETICAL_FAITH = this
					}
				}
				# Priority 4: Any faith.
				alternative_limit = {
					always = yes
				}

				weight = {
					base = 50

					# Preferred heresies get another bonus.
					modifier = {
						factor = 5			
						is_preferred_heresy = {
							ORIGIN_FAITH = root
							HERETICAL_FAITH = this
						}
					}
					# More likely to pick Faiths that don't currently exist.
					modifier = {
						factor = 3
						num_county_followers = 0
					}
					modifier = {
						has_game_rule = strict_regional_heresy
						NOT = {
							is_preferred_heresy = {
								ORIGIN_FAITH = root
								HERETICAL_FAITH = this
							}
						}
						factor = 0
					}

					# Certain Faiths should be much more rare in general.
					# Uncommon Faiths
					modifier = {
						factor = 0.5
						OR = {
							#Dualist
							this = faith:mandeaism
							this = faith:sabianism
						}
					}
					#Rare Faiths
					modifier = {
						factor = 0.1
						OR = {
							this = faith:sethianism
							this = faith:priscillianism
							this = faith:cainitism
						}
					}
					# Disabled Faiths
					modifier = {				
						factor = 0
						OR = {
							this = faith:insular_celtic
							this = faith:adamites
							this = faith:bosnian_church
						}
					}

					# Lollards more likely in England.
					modifier = {
						factor = regional_heresy_factor
						this = faith:lollard
						scope:heretic_capital = {
							title_province = {
								OR = {
									geographical_region = custom_netherlands
									geographical_region = world_europe_west_britannia
								}
							}
						}
					}
					# Cathars more likely in France
					modifier = {
						factor = regional_heresy_factor
						this = faith:cathar
						scope:heretic_capital = {
							title_province = {
								OR = {
									geographical_region = world_europe_west_francia
								}
							}
						}
					}
					# Waldensians more likely in Italy/South Germany
					modifier = {
						factor = regional_heresy_factor
						this = faith:waldensian
						scope:heretic_capital = {
							title_province = {
								OR = {
									geographical_region = world_europe_south_italy
									geographical_region = custom_germany
									geographical_region = custom_bavaria
								}
							}
						}
					}

					# Paulicians more likely in Anatolia
					modifier = {
						factor = regional_heresy_factor
						this = faith:paulician
						scope:heretic_capital = {
							title_province = {
								geographical_region = world_asia_minor
							}
						}
					}
					# Iconoclasts more likely in Constantinople
					modifier = {
						factor = regional_heresy_factor
						this = faith:iconoclast
						scope:heretic_capital = {
							title_province = {
								geographical_region = custom_k_thessalonika
							}
						}
					}
					# Bogomils more likely in West ERE
					modifier = {
						factor = regional_heresy_factor
						this = faith:bogomilist
						scope:heretic_capital = {
							title_province = {
								geographical_region = world_europe_south_east
							}
						}
					}
					# Nestorian more likely in the East
					modifier = {
						factor = regional_heresy_factor
						this = faith:nestorian
						scope:heretic_capital = {
							title_province = {
								OR = {
									geographical_region = world_india
									geographical_region = world_middle_east

								}
							}
						}
					}
					# Priscillianism more likely in Egypt or Iberia
					modifier = {
						factor = regional_heresy_factor
						this = faith:priscillianism
						scope:heretic_capital = {
							title_province = {						
								OR = {
									geographical_region = world_africa_north_east
									geographical_region = world_europe_west_iberia
								}
							}
						}
					}
				}

				save_scope_as = heretic_faith
			}

			#Trigger the heresy event for all rulers of the same Faith.
			if = {
				limit = {
					exists = scope:heretic_faith
				}

				save_scope_as = origin_faith

				#Determine roughly how many Counties we expext to flip to the heretical Faith.
				random_list = {
					20 = {
						modifier = {
							add = 20
							fervor > 30
						}
						set_variable = {
							name = heresy_power
							value = 10
						}
					}
					55 = {
						set_variable = {
							name = heresy_power
							value = 15
						}
					}
					20 = {
						modifier = {
							add = 30
							fervor <= 20
						}
						set_variable = {
							name = heresy_power
							value = 20
						}
					}
					5 = {
						modifier = {
							add = 45
							fervor <= 10
						}

						set_variable = {
							name = heresy_power
							value = 25
						}
					}
				}

				# Modify heresy power for pluralist/fundamentalist
				if = {
					limit = {
						has_doctrine_parameter = pluralism_pluralistic_resistant_to_heresy
					}
					change_variable = {
						name = heresy_power
						multiply = hostility_multiplier_pluralism
					}
				}
				else_if = {
					limit = {
						has_doctrine_parameter = pluralism_fundamentalist_vulnerable_to_heresy
					}
					change_variable = {
						name = heresy_power
						multiply = hostility_multiplier_fundamentalist
					}
				}

				# Changes to another religion have reduced heresy power
				if = {
					limit = {
						NOT = { scope:origin_faith.religion = scope:heretic_faith.religion }
					}
					change_variable = {
						name = heresy_power
						multiply = 0.5
					}
				}

				#Flag the heretic faith as the parent faith's active heresy for the next 10 years.
				set_variable = {
					name = current_heresy
					value = scope:heretic_faith
					days = 3650
				}

				#Trigger the heresy outbreak event.
				scope:heretic_ruler = {
					trigger_event = {
						id = heresy.0010
						days = 3
					}
				}
			}
		}	
	}
}

##################################
# Heresy Outbreak (Eastern)		#
# by Sean Hughes				 #
# 0005							 #
##################################

heresy.0005 = {
	hidden = yes
	scope = faith

	trigger = {
		has_doctrine = eastern_hostility_doctrine
		NOT = { has_doctrine = heresy_hostility_doctrine } #Exclude Zoroastrians
		#Game rules
		OR = {
			has_game_rule = default_heresy_spawn
			AND = {
				has_game_rule = limited_heresy_spawn
				fervor < 30
			}
		}
	}

	immediate = {
		#Look for a valid Duke of this Faith to be our heresiarch.
		random_ruler = {
			#Prefer Dukes with only 1 or 2 Duchies.
			limit = {
				faith = root
				highest_held_title_tier = 3
				any_held_title = {
					tier = tier_duchy
					count < 3 #Limit the influence of Mega-Dukes
				}
				is_capable_adult_ai = yes
				is_landed = yes
				exists = capital_county
				NOT = { has_trait = heresiarch }
				no_heretical_hof_faith_trigger = yes
			}
			#Then accept any valid Duke.
			alternative_limit = {
				faith = root
				highest_held_title_tier = 3
				is_capable_adult_ai = yes
				is_landed = yes
				exists = capital_county
				NOT = { has_trait = heresiarch }
				no_heretical_hof_faith_trigger = yes
			}
			#If no Dukes exist, accept a Count.
			alternative_limit = {
				faith = root
				highest_held_title_tier = 2
				is_capable_adult_ai = yes
				is_landed = yes
				exists = capital_county
				NOT = { has_trait = heresiarch }
				no_heretical_hof_faith_trigger = yes
			}

			weight = {
				base = 100

				modifier = {
					add = 100
					is_powerful_vassal = yes
				}
				modifier = {
					add = 75
					is_independent_ruler = yes
				}
				modifier = {
					add = 50
					is_a_faction_member = yes
				}
			}

			save_scope_as = heretic_ruler
			primary_title = {
				save_scope_as = heretic_title
			}
			capital_county = {
				save_scope_as = heretic_capital
			}
		}


		#Once we have a heresiarch, look for a valid heretical faith to them to convert to.
		if = {
			limit = {
				exists = scope:heretic_ruler
			}

			#Religions
			faith:theravada.religion = { #Buddhism
				add_to_list = eastern_religions
			}
			faith:manichean.religion = { #Hinduism
				add_to_list = eastern_religions
			}
			faith:vaishnavism.religion = { #Jainism
				add_to_list = eastern_religions
			}
			faith:digambara.religion = { #Dualism
				add_to_list = eastern_religions
			}

			every_in_list = {
				list = eastern_religions
				every_faith = {
					add_to_list = eastern_faiths
				}
			}

			#Save a list of provinces in our religion group (we will be reusing this a lot for distance checks).
			every_province = {
				limit = {
					is_county_capital = yes
					faith.religion = { is_in_list = eastern_religions }
					squared_distance = {
						target = scope:heretic_capital
						value < squared_distance_medium
					}
				}
				add_to_list = neaby_same_religion_counties
			}


			#We want to pick certain faiths to be our heresy over others, assuming they are valid.
			random_in_list = {
				list = eastern_faiths
				#Priority 1: Any nearby Eastern faith.
				limit = {
					num_county_followers > 0
					is_valid_heresy = {
						ORIGIN_FAITH = root
						HERETICAL_FAITH = this
					}
					nearby_county_of_faith = yes
				}
				#Priority 2: Any non-existing Eastern Faith
				alternative_limit = {
					num_county_followers = 0
					is_preferred_heresy = {
						ORIGIN_FAITH = root
						HERETICAL_FAITH = this
					}
				}
				#Priority 3: Any far-away Eastern Faith
				alternative_limit = {
					is_valid_heresy = {
						ORIGIN_FAITH = root
						HERETICAL_FAITH = this
					}
					#No distance check here to save on perf (if we reach this point it's already not nearby)
				}

				weight = {
					base = 100

					#Much more likely to select smaller Faiths as our heresy, to prevent them from becomming extinct (or prevent any other Faith from becoming too large).
					modifier = {
						add = 800 #1000 weight
						num_county_followers <= 3
					}
					modifier = {
						add = 100 #200 weight
						num_county_followers <= 6
					}
					modifier = {
						add = -20 #80 weight
						num_county_followers > 9
					}
					modifier = {
						add = -30 #50 weight
						num_county_followers > 12
					}
					modifier = {
						add = -40 #10 weight
						num_county_followers > 15
					}

					#More likely to flip to a different branch of current religion than switching to a different religion.
					modifier = {
						factor = 10
						root.religion = this.religion
					}

					#Certain Faiths are much more likely to appear/spread than others, due to popularity/obscurity.
					#Common Faiths
					modifier = {
						factor = 1
						OR = {
							#Buddhist
							this = faith:theravada
							this = faith:mahayana
							this = faith:vajrayana

							#Hindu
							this = faith:vaishnavism
							this = faith:smartism
							this = faith:srikula_shaktism

							#Jain
							this = faith:digambara
							this = faith:svetambara

							#Dualist
							this = faith:manichean
						}
					}

					#Uncommon Faiths
					modifier = {
						factor = 0.5
						OR = {
							#Hindu
							this = faith:advaitism
							this = faith:krishnaism
							this = faith:kalikula_shaktism

							#Jain
							this = faith:yapaniya

							#Dualist
							this = faith:mandeaism
							this = faith:sabianism
						}
					}

					#Rare Faiths
					modifier = {
						factor = 0.1
						OR = {
							#Dualist
							this = faith:valentinianism
							this = faith:sethianism
							this = faith:priscillianism
							this = faith:cainitism
						}
					}
				}
				save_scope_as = heretic_faith
			}


			#Trigger the heresy event for all rulers of the same Faith.
			if = {
				limit = {
					exists = scope:heretic_faith
				}

				save_scope_as = origin_faith

				#Determine roughly how many Counties we expext to flip to the heretical Faith.
				random_list = {
					20 = {
						modifier = {
							add = 20
							fervor > 30
						}
						set_variable = {
							name = heresy_power
							value = 10
						}
					}
					55 = {
						set_variable = {
							name = heresy_power
							value = 15
						}
					}
					20 = {
						modifier = {
							add = 30
							fervor <= 20
						}
						set_variable = {
							name = heresy_power
							value = 20
						}
					}
					5 = {
						modifier = {
							add = 45
							fervor <= 10
						}

						set_variable = {
							name = heresy_power
							value = 25
						}
					}
				}

				# Modify heresy power for pluralist/fundamentalist
				if = {
					limit = {
						has_doctrine_parameter = pluralism_pluralistic_resistant_to_heresy
					}
					change_variable = {
						name = heresy_power
						multiply = hostility_multiplier_pluralism
					}
				}
				else_if = {
					limit = {
						has_doctrine_parameter = pluralism_fundamentalist_vulnerable_to_heresy
					}
					change_variable = {
						name = heresy_power
						multiply = hostility_multiplier_fundamentalist
					}
				}

				#Flag the heretic faith as the parent faith's active heresy for the next 10 years.
				set_variable = {
					name = current_heresy
					value = scope:heretic_faith
					days = 3650
				}

				#Trigger the heresy outbreak event.
				scope:heretic_ruler = {
					trigger_event = {
						id = heresy.0010
						days = 3
					}
				}
			}
		}	
	}
}


##################
# New Major Heresy
# by Sean Hughes
# 0010
##################

heresy.0010 = {
	type = character_event
	title = heresy.0010.t
	desc = {
		desc = heresy.0010.desc
		first_valid = {
			triggered_desc = {
				trigger = {
					always = no
					#has_variable = dead_heresy
				}
				desc = heresy.0010.desc.resurgent
			}
			triggered_desc = {
				trigger = {
					exists = scope:is_new_heresy
				}
				desc = heresy.0010.desc.nonexistant
			}
			desc = heresy.0010.desc.exists
		}
	}
	left_portrait = scope:heretic_ruler
	major = yes
	theme = faith
	
	trigger = {
		scope:origin_faith = {
			var:heresy_power > 0
		}
		#Game rules
		OR = {
			has_game_rule = default_heresy_spawn
			AND = {
				has_game_rule = limited_heresy_spawn
				fervor < 30
			}
		}
	}

	major_trigger = {
		OR = {
			faith = scope:origin_faith
			faith = scope:heretic_faith
		}
	}

	immediate = {
		play_music_cue = "mx_cue_sacredrite"
		
		if = {
			limit = {
				scope:heretic_faith = {
					num_county_followers = 0
				}
			}
			save_scope_value_as = {
				name = is_new_heresy
				value = yes
			}
		}

		#Consume heresy power to fuel this conversion.
		scope:origin_faith = {
			if = {
				limit = {
					scope:heretic_ruler = {
						highest_held_title_tier >= 3
					}
				}
				#If we're a Duke, consume more heresy power.
				change_variable = {
					name = heresy_power
					subtract = 3
				}
			}
			else = {
				#Otherwise only consume a little heresy power.
				change_variable = {
					name = heresy_power
					subtract = 1
				}
			}
		}
		
		scope:heretic_ruler = {
			#Convert this character to the new heresy.
			set_character_faith_with_conversion = scope:heretic_faith
			#Heresy-using faiths become heresiarchs.
			if = {
				limit = {
					faith = {
						OR = {
							NOT = { has_doctrine = eastern_hostility_doctrine }
							has_doctrine = heresy_hostility_doctrine #Zoroastrians also get heresies, despite being Eastern.
						}
					}
				}
				add_trait = heresiarch
			}

			#Kick off the follow-up events in the heresy chain.
			trigger_event = {
				id = heresy.0011
				days = { 4 7 }
			}

			#Convert most miscellaneous courtiers & guests they have to the same heresy.
			every_courtier_or_guest = {
				limit = {
					faith = scope:origin_faith
					NOR = {
						has_trait = zealous
						this = this.faith.religious_head
					}
					is_available_ai = yes
				}
				set_character_faith = scope:heretic_faith

				hidden_effect = {
					add_character_flag = {
						flag = converted_by_heresy_0010_event
						years = 15
					}
				}
			}
		}

		#Send notifications to everyone who might care about the conversion.
		every_player = {
			limit = {
				NOR = {
					#These characters already get the full event.
					faith = scope:origin_faith
					faith = scope:heretic_faith
				}
				OR = {
					#Everyone in the same Realm is notified.
					AND = {
						exists = top_liege
						top_liege = scope:heretic_ruler.top_liege
					}
					#If we're physically close to the character, we also get notified.
					capital_county = {
						squared_distance = {
							target = scope:heretic_capital
							value < squared_distance_medium
						}	
					}
				}
			}

			send_interface_message = {
				type = event_heresy_outbreak_neutral
				title = heresy.0010.notification.title
				custom_tooltip = heresy.0010.notification
				
				left_icon = scope:heretic_ruler
				goto = scope:heretic_ruler
			}
		}

		#Fervor adjustments to prevent multiple heresy flip-flopping.
		scope:heretic_faith = {
			change_fervor = 100
		}
		scope:origin_faith = {
			change_fervor = heretical_defector_fervor_gain
		}
	}

	option = {
		name = {
			trigger = {
				this.faith = scope:origin_faith
				scope:origin_faith = {
					faith_hostility_level = {
						target = scope:heretic_faith
						value > 1
					}
				}
				exists = scope:is_new_heresy
			}
			text = heresy.0010.a.new_heresy
		}
		name = {
			trigger = {
				this.faith = scope:origin_faith
				scope:origin_faith = {
					faith_hostility_level = {
						target = scope:heretic_faith
						value > 1
					}
				}
				NOT = { exists = scope:is_new_heresy }
			}
			text = heresy.0010.a.existing_heresy
		}
		name = {
			trigger = {
				this.faith = {
					faith_hostility_level = {
						target = scope:heretic_faith
						value = 1
					}
				}
			}
			text = heresy.0010.a.astray_faith
		}
		name = {
			trigger = {
				this.faith = scope:heretic_faith
			}
			text = heresy.0010.a.same_faith
		}
		custom_tooltip = heresy.0010.tt.custom
	}

	option = {
		name = heresy.0010.b
		trigger = {
			is_ai = no
			NOT = { this.faith = scope:heretic_faith }
		}
		custom_tooltip = heresy.0010.tt.custom

		#Convert to the new heresy.
		set_character_faith_with_conversion = scope:heretic_faith
		add_piety = major_piety_loss
		
		add_internal_flag = dangerous
	}
}

##################
# Major Heresy Spreads
# by Sean Hughes
# 0011
##################
scripted_trigger no_heretical_hof_faith_0011_trigger = { #Head of Faith shouldn't convert.
	OR = {
		NOT = {
			exists = scope:origin_faith.religious_head
		}
		AND = {
			exists = scope:origin_faith.religious_head
			NOT = { this = scope:origin_faith.religious_head }
		}
	}
}
heresy.0011 = {
	hidden = yes
	
	trigger = {
		scope:origin_faith = {
			var:heresy_power > 0
		}
		#Game rules
		OR = {
			has_game_rule = default_heresy_spawn
			AND = {
				has_game_rule = limited_heresy_spawn
				fervor < 30
			}
		}
	}

	weight_multiplier = {
		base = 1
	}

	immediate = {
		clear_saved_scope = convert_ruler
		random_ruler = {
			limit = {
				highest_held_title_tier > 1 #No Barons, they're inconsequential.
				faith = scope:origin_faith
				highest_held_title_tier < 4 #No AI Kings/Emperors, they're too powerful.
				is_landed = yes
				exists = capital_county
				is_capable_adult_ai = yes
				no_heretical_hof_faith_0011_trigger = yes
				recently_converted_faith_trigger = no # As amusing as it may be, rulers shouldn't 'flip-flop' between Faiths, so we need to enforce a cooldown on heresy conversions.
			}

			weight = {
				base = 1000 # 100% weight

				#Rulers of counties close to the Heresiarch's are more likely to join their Heresy.
				modifier = {
					add = -900 # 10% weight
					capital_county = {
						squared_distance = {
							target = scope:heretic_capital
							value > squared_distance_small
						}
					}
				}
				modifier = {
					add = -90 # 1% weight
					capital_county = {
						squared_distance = {
							target = scope:heretic_capital
							value > squared_distance_medium
						}
					}
				}
				modifier = {
					add = -10 # 0% weight (fallback only)
					capital_county = {
						squared_distance = {
							target = scope:heretic_capital
							value > squared_distance_large
						}	
					}
				}

				#Rulers of the same(or similar) culture are more likely to join Heresies.
				modifier = {
					factor = 3
					has_same_culture_group_as = scope:heretic_ruler
				}
				modifier = {
					factor = 4
					has_same_culture_as = scope:heretic_ruler
				}

				#Counts are less likely to join a heresy than a Duke (though it's still possible if they're nearby)
				modifier = {
					factor = 0.25
					highest_held_title_tier = 2
				}
			}

			save_scope_as = convert_ruler
			primary_title = {
				save_scope_as = convert_title
			}
			capital_county = {
				save_scope_as = convert_capital
			}
		}

		if = {
			limit = {
				exists = scope:convert_ruler
			}
			hidden_effect = {
				add_character_flag = {
					flag = converted_by_heresy_0011_event
					years = 15
				}
			}

			#Consume heresy power to fuel this conversion.
			scope:origin_faith = {
				if = {
					limit = {
						scope:heretic_ruler = {
							highest_held_title_tier >= 3
						}
					}
					#If we're a Duke, consume more heresy power.
					change_variable = {
						name = heresy_power
						subtract = 3
					}
				}
				else = {
					#Otherwise only consume a little heresy power.
					change_variable = {
						name = heresy_power
						subtract = 1
					}
				}
			}

			scope:convert_ruler = {
				set_character_faith_with_conversion = scope:heretic_faith

				#Trigger the next heresy conversion event in the chain.
				trigger_event = {
					id = heresy.0011
					days = { 7 14 }
				}
			}

			#Send notifications to everyone who might care about the conversion
			every_player = {
				limit = {
					OR = {
						#Everyone in the same Realm is notified.
						AND = {
							exists = top_liege
							top_liege = scope:convert_ruler.top_liege
						}
						AND = {
							#If convert is Duke or above, all same-faith charatcers (on both sides) are notified.
							OR = {
								faith = scope:origin_faith
								faith = scope:heretic_faith
							}
							scope:convert_ruler = {
								highest_held_title_tier >= 3
							}
						}
						#If we're physically close to the character, we also get notified.
						AND = {
							exists = capital_county
							capital_county = {
								squared_distance = {
									target = scope:convert_capital
									value < squared_distance_medium
								}	
							}
						}
					}
				}

				# Save our faith's scope for localization purposes.
				this = {
					save_scope_as = me
					faith = {
						save_scope_as = my_faith
					}
				}

				# If the ruler converted to our faith, send a 'good' notification.
				if = {
					limit = {
						scope:my_faith = scope:heretic_faith
					}
					send_interface_message = {				
						type = event_heresy_outbreak_good
						title = heresy.0011.notification.same_faith
						left_icon = scope:convert_ruler
						show_as_tooltip = {
							scope:convert_ruler = {
								set_character_faith = scope:heretic_faith
							}
						}
					}
				}
				# If the ruler converted to a faith we consider heretical, send a special notification.
				else_if = {
					limit = {
						scope:my_faith = scope:origin_faith
						scope:my_faith = {
							faith_hostility_level = {
								target = scope:heretic_faith
								value >= 1
							}
						}
					}
					if = {
						# If the heretics are in our realm, send a 'bad' notification, as it's an immediate problem we have to deal with.
						limit = {
							top_liege = {
								any_vassal_or_below = {
									this = scope:convert_ruler
								}
							}
						}
						send_interface_message = {
							type = event_heresy_outbreak_bad
							title = heresy.0011.notification.heresy
							left_icon = scope:convert_ruler
							show_as_tooltip = {
								scope:convert_ruler = {
									set_character_faith = scope:heretic_faith
								}
							}
						}
					}
					# If the heretics are simply elsewhere in the world, send a 'neutral' notificiation, as they are not an immediate concern (and this may even present an opportunity).
					else = {
						send_interface_message = {
							type = event_heresy_outbreak_neutral
							title = heresy.0011.notification.heresy
							left_icon = scope:convert_ruler
							show_as_tooltip = {
								scope:convert_ruler = {
									set_character_faith = scope:heretic_faith
								}
							}
						}
					}
				}
				# If we don't care that much about the faith the ruler converted to/from, send a 'neutral' notification.
				else = {
					send_interface_message = {
						type = event_heresy_outbreak_neutral
						title = heresy.0011.notification.other
						left_icon = scope:convert_ruler
						show_as_tooltip = {
							scope:convert_ruler = {
								set_character_faith = scope:heretic_faith
							}
						}
					}
				}
			}

			#Fervor adjustments to prevent multiple heresy flip-flopping.
			scope:origin_faith = {
				change_fervor = heretical_defector_fervor_gain
			}
		}
	}
}